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Priestess Lin
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.01.07 21:04:00 -
[1] - Quote
Erasmus Phoenix wrote: It takes a truly horrific idea to bring together people this different against it.
So many delicious pirate tears in this thread.
EVE is supposed to be a harsh environment, why should it not be so for aggressors? They have had it far too easy for far too long.
These are excellent ideas that will add much needed balance to the game. We know you are angry because EVE got a little harder for you. Adapt or die. |

Priestess Lin
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.01.07 22:23:00 -
[2] - Quote
Cameron Freerunner wrote:Just a couple of thoughts:
As it currently stands with the latest scan and warp speed changes, the time it takes a hunter to enter a system, find a target, warp, and point is ridiculously low. Additionally, the warp changes have made warping away even harder for prey.
There seems to be a weird assumption that hunters should have it easy and prey should have it hard. All of the advice to prey who are doing anything besides PvP in a system is basically to warp or cloak when local spikes. And because thatGÇÖs the only option available to prey, AFK cloakers can shut down a system. The MSI actually provides options that reduce the GÇ£powerGÇ¥ of the AFK cloaker. He canGÇÖt just sit there and present a possible threat; he has to warp around to present an actual threat.
While I can understand some of the dismay over the upcoming "shell game," I don't see any inherent problems with making the hunter have to work more than 30 seconds to find and point prey. The shell game also has an easy counter: throwaway alts in shuttles. IGÇÖve also not seen anyone propose the counter use of MSIs against a shell game. They have a whole bunch of MSIs placed? You setup a whole bunch of MSIs. Better yet, you get there first and you put MSIs on every anomaly. Hide and seek works both ways. I can think of lots of other ways to use these against other players who are using them and for other offensive purposes.
As for the suggestion that ships inside the MSI field not be able to d-scan, thatGÇÖs absurd. The hunter has only a 30km bubble in the system that he canGÇÖt scan. The prey in that scenario would have an entire system he canGÇÖt scan. ThatGÇÖs not an equal tradeoff; especially since nothing prevents the hunter from scanning down the MSI or in any way prevents him from finding or engaging the prey.
Personally, IGÇÖm happy to see that a scout has to do more than enter local, read the local member list, and spam d-scan.
well said. It is about time this game stopped being so easy for aggressors. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.07 22:35:00 -
[3] - Quote
James Amril-Kesh wrote:Vincent Athena wrote:By the way, the MSI hides cosmic signatures...sort of. The sig still shows on the scanner. It shows as a red sphere in the solar system map. But scan probes cannot see a sig near a MSI. Drop one on a wormhole and that wormhole cannot be scanned out.
Of course if they have an expanded probe launcher and combat probes they can find the MSI, warp to it and find the wormhole. If they got that equipment and are willing to do it. HAHAHAHAHAHAHAHA OH GOD
goon tears best tears yummy!
Come prepared into wormholes and you won't have any problems. Don't be angry just because the game got a little more challenging for aggressors. This is about balance. For far too long EVE has been a game where aggressors had all the power. Maybe now being a successful EVE pirate will actually mean something.  |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.07 22:53:00 -
[4] - Quote
Cameron Freerunner wrote:Marlona Sky wrote:What? I bet you any amount of ISK you would never catch me bearing it up in a system if you were not there already. I will be half way to warp initiation before you even press that directional scan button. That is fact. You're validating my point: if you don't warp away shortly after I enter the system, I will catch you. And even if you make it off grid, I can cloak up and wait. Then you're done with whatever you were doing until I leave. If you had a couple of MSIs out or you and your buddies each had one while you run separate sites, I have a problem I have to solve before I can catch anyone. If you're clever about MSI use and have the capability (like, say, a mobile fitting unit), you have the option and the time to either hunt me in turn or run sites in a clever manner. If you were using MSIs and just had low SP alts docked in system, I would have to make a lot more decisions about how or whether to engage. PvE shouldn't be easy, but neither should PvP. It should take more than my presence to lock you out of content in your system.
Well put. My biggest issue with the game is that aggressors can so easily **** with you and hinder you with so little risk to themselves. The MSI is a fantastic tool that will force aggressors to take a risk themselves or force them to scout first at least. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.07 23:02:00 -
[5] - Quote
Petrus Blackshell wrote:Cameron Freerunner wrote:PvE shouldn't be easy, but neither should PvP. It should take more than my presence to lock you out of content in your system. I found a wormhole to nullsec once, and that system had an 8/10 plex in it. Never having been on the PvE side of the issue, I decided to see what this whole "gankers are going to ruin your day" thing is really all about. So I fit up my Abaddon for PvE and went to run it. Turns out that gankers will come ruin your day, but without needing any of the fancy Rubicon modules that make everything much easier, the day ended with a Navy Omen, Deimos, two Zealots, and a Pilgrim killed, and my Abaddon still alive, with its site completed. Of course, the attackers weren't all together, and being able to kill them all was a combination of luck, preparation and skill, but even if I had not managed to kill any of them, the completion of my site and safety of my Abaddon were never in question. It turns out that with some foresight and preparation, you can safely engage in only fights you want to engage in. The ganker has little to no control. Had I had access to mobile depots, mobile micro jump units, and mobile sensor inhibitors, much of that fighting would simply not have happened -- especially if I were more risk-averse about welping an Abaddon. Is this the sort of effect we want from "omg wow shiny new" mechanics introduced with no reasoning or niche other than "it's cool"?
Pay 2 win multiple accounts helps too, I understand. Too bad you cancelled 27 of your accounts because of this change, huh? Looks like you are going to need them.
These mechanics are introduced for a very good reason if you were paying attention. The MSI will force aggressors to take risks or scout first and the MMJU has several excellent uses.
If you are so good at EVE, why are you crying that EVE is getting more skill demanding? You honestly make no sense, but your tears are delicious all the same. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 02:58:00 -
[6] - Quote
Arthur Aihaken wrote:22 pages and the response thus far has been clearly lackluster or outright negative. Standard CCP dev policy will thus be to leave this for another week without comment, make a minor (read: token) adjustment - all the while indicating that testing and feedback indicate the new mobile structures will perform as intended (and that we can't see the "full" picture). Meanwhile, preparations to essentialy roll these out for Rubicon 1.1 in their present state proceed uninterrupted...
It is just a vocal minority spamming the thread with one-sided nonsense. They are absolutely livid and afraid over the thought that EVE might get a little harder for them. The MSI is an excellent tool that will force aggressors to take risks for a change while simultaneously providing a much needed layer of protection for PVE ops. Adapt or die. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 03:29:00 -
[7] - Quote
Ciba Lexlulu wrote: The only way you find out what is behind the scan disruptor bubble is by sending a scout which may well die. On the other hand, the pilots inside the bubble can easily decide if they want to engage or disengage.
Exactly, the aggressors will be forced to either take a risk themselves in order to get the jump on people, OR play it safe and send a scout in first, in which case those inside the MSI would have options. The MSI is the very thing that is going to help create balance.
Aggressors have had all the advantages and had it easy-mode for so long in EVE, and it shouldn't be any surprise that people who are afraid of challenge will be upset with this change rather than try think of ways to benefit from it. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 04:55:00 -
[8] - Quote
Erasmus Phoenix wrote:James Amril-Kesh wrote:There is no positive aspect to the MSI as far as PVP is concerned.
It is certainly not going to encourage more PVP. Well... I suppose that depends if you count suiciding "Alts in shuttles" as PvP...
Don't be so afraid to lose your ship, its just pixels. MSI is about providing risk vs reward and balance. Its about time.
The MSI is easy enough to scan down. You can have probes in space less time than it would take to scan someone down normally, which means you have a better chance of getting the jump on them, IF you are willing to take a risk.
If you bear-rats want that SAFETY you are so accustomed to, you will have to send a scout first, in which case your prey will also be given time and options. Whoever thought of this mechanic should be given an award as this gives much needed balance to the game on more than one level.
Adapt or die. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 05:07:00 -
[9] - Quote
Petrus Blackshell wrote:Erasmus Phoenix wrote:James Amril-Kesh wrote:There is no positive aspect to the MSI as far as PVP is concerned.
It is certainly not going to encourage more PVP. Well... I suppose that depends if you count suiciding "Alts in shuttles" as PvP... I can't decide if "Alts in Shuttles Online" is better than "OGB Alts Online".
or cry. pirate tears are the best tears.  |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 05:38:00 -
[10] - Quote
James Amril-Kesh wrote: The MSI decreases risk to ratters, the group which is already at less risk between the two.
I have never, as a ratter, thought that I needed to be safer.
Besides being wrong about who takes more risk, we aren't just talking about ratters, but nice try.
Are you going to also claim say that pirates are taking more risk than miners or any other pve profession that currently screams "BIG FAT TARGET" for any grief monkey that wanders into the system and presses D-scan? Do really think that is fair? That EVE should be a game where sheep are produced for slaughter at the press of a button?
The MSI is an excellent layer of protection from pirates who have it all too easy. For the first time in EVE, pirates will be forced to take risks if they want a better chance at the rewards. Why should aggressors have all the advantages after all? |
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Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 06:01:00 -
[11] - Quote
people say, " well whut if there is a bunch of MSI in the system, then the bears will have a lots of time to see the probes!! We will nevur catch em!"
If someone has invested into multiple MSI, cutting into their profits, they deserve the extra protection. This is just what you pirates are always telling people about taking precautions to not get exploded. If you want to counter this you can easily bring more people and then you will be able to scan down multiple MSI quickly and have a better chance of the probes not being detected. You have the tools at your disposal but you refuse to use them. It is shameful how some people are opposed to these great mechanics that will bring more challenging game play and risk/ reward to the game for pirates where it hardly existed before. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 06:15:00 -
[12] - Quote
James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is.
Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes?
Why should aggressors have all the advantages? If anything, defenders should. God forbid pirates should have to take any real risks, right?
Sorry kids, 100% intel days are over. Time to HTFU. |

Priestess Lin
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.01.08 06:37:00 -
[13] - Quote
Erasmus Phoenix wrote:Priestess Lin wrote:James Amril-Kesh wrote:There's a big difference between having extra protection and having every advantage there is. Bullshit. Thats what you bear-rats have had for years. How do you think you are entitled to blow up another player that doesn't make any mistakes? God forbid pirates should have to take any real risks, right?  Sorry kids, 100% intel days are over. Time to HTFU. Adapt or die. Yes, because not being prepared to fight and not stopping whatever you're doing and getting prepared to defend yourself or at least hide when someone comes in is not making a mistake. Of course. .
This is just what i'm talking about, just because you come into the system, everyone is forced to stop what they are doing and wait you out. Getting into any ships to fight you causes you to flee. MSI takes away the power your mere presence has and forces you to take a risk for a great chance at a reward. You can't pick and chose all your engagements anymore if you want to be an aggressor. Risk/reward for all. MSI is an excellent balancing tool.
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Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 16:05:00 -
[14] - Quote
Petrus Blackshell wrote:Kagura Nikon wrote:Some huge bad effect is that if you have just a normal probe launcher you may get stuck in a wormhole if the main forces of the system simply decide to keep you there by cloaking the exits.
Every single time I stop to think of these deployables and I think more and more they are incredlby stupid. ~Interesting mechanics~
They only last 2 hours so crying as if it is going to be a real problem is pretty silly . So much delicious tears from the poor pirates crying about the MSI. Great change CCP! |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 16:24:00 -
[15] - Quote
Goran Konjich wrote:I can see a consensus here. CCP, do not add this deployables to game.
Hilarious how willfully ignorant those opposed to these excellent change really are. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 17:00:00 -
[16] - Quote
Omnathious Deninard wrote:Well you can pretty much guarantee that in null and WHs every single MSI will have a large T2 bubble in it. Either for a trap or to delay you from getting to the bling PvE ship.
I guess if you want to kill a bling pve ship that has gone to the trouble of setting up multiple defenses and maintaining them every 2 hours, you might actually have to do some preparation yourself or bring some friends. God forbid pirates should be challenged in this game, right? 
This reaction from the pirate crowd is to be expected. Aggressors have had all the power and have had it easy for far too long in this game, and it can be expected they will say anything to be able to maintain that.
PVErs will likely be emboldened by these new modules to take some risks outside high sec due to aggressors not having every advantage anymore. Good for CCP for adding some much needed balance to the game despite having to rustle a few jimmies.
CCP has a message for those of you who are upset about these great new changes. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 17:11:00 -
[17] - Quote
Alundil wrote:Petrus Blackshell wrote: Picture this: you are raiding an enemy system, and you jump into a system known to be full of vulnerable targets. You see three asteroid belts and an anomaly on d-scan, all with MSIs in them. So you warp to one. 20 seconds of travel later... there's nothing there except some wrecks. You warp to the next. Nope, same thing. On to the next. Nope. And in the last one? Nothing there but some more wrecks. How can this be? Well, at some point during your warping around, you were on the way to the right place. Your mark, though, if it were ever even there, saw you on 10,000,000 km D-scan, and warped off before you could even land on grid.
What could you have done instead?
Well said.
Not really. He somehow thinks he is entitled to blow up someone who takes precautions and doesn't make any mistakes. This is hilarious hearing from pirates about what is "not fun" that other people can do to defend themselves against them. ******* classic. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 18:35:00 -
[18] - Quote
seth Hendar wrote: dude, it is already impossible to catch even a BS if it is within a deadspace pocket provided the pilot has more iq than an oister, thx local + dscan.
Good, it should be impossible to catch people who are paying attention and don't many any mistakes. What I'm loving about these modules is their usefulness to me as a solo wormhole PVEr, which is currently much more risk than it is worth.
What is currently imbalanced is the power the mere presence of a pirate has on a system and the fact that they can know exactly what is going on in that system so easily via D-scan. Everyone is forced to stop their activities and wait for the pirate to get bored, as getting into any ships to fight causes the pirate to flee, only for his game to ensue where he comes back once everyone is back into PVE ships and this goes on for however long the pirate likes. As soon as the pirate detects any combat ships they flee and it currently requires a very disproportionate amount of effort to deal with these pests who usually pay very little costs upon failure.
With the MSI and MMJU, PVErs have some excellent tools to more easily lay traps for aggressors who took no real risks before, in addition to providing some defense against having PVErs current activities known and locations compromised the moment a pirate enters the system and presses d-scan. Why should pirates have it so easy? Finally, pirates will be required to use their brains and perhaps do some preparation themselves if they want to be successful.
With excellent balancing tools like these and crimewatch, EVE is slowly shaking that reputation as a griefers paradise. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 20:15:00 -
[19] - Quote
Rek Seven wrote:anyone else think it's silly that the scan inhibitor shown up on d-scan? This thing should only be detectable via probes.
I don't think so. That is part of what makes it balanced. You can know its protecting something without having to put probes in space.
Smart pirates will figure this thing out and how to abuse the illusion of additional safety it might provide to some people.
People should be happy PVErs are getting some defensive tools that will embolden them to take risks outside of high sec. Everyone ultimately benefits from these in some way. Well done CCP! |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.08 20:43:00 -
[20] - Quote
Rek Seven wrote:well it pretty simple...
1. PVE'ers will just deploy multiple of these to make in harder for people to find them. 2. In PVP it will be used to bait using a inhibitor and a warp bubble 3. It can be used in place of a deep safe spot to hide your fleet
The problem is that if someone sees it on D-scan, they know someone is active, which kind of defeats the purpose imo.
Its not meant to prevent people from knowing something is going on, just to hide the ship types so aggressors don't know exactly what they are getting into.
To deploy multiple MSI can be cutting into profits quite a bit as they only last 2 hours. This is the part around which the MSI should be balanced. This investment on the part of a PVEr does not grant full protection and makes it quite obvious as to what they are doing. Pirates have the option of bringing multiple friends and simultaneously scanning down the MSIs in order to better have a chance at getting the jump on someone who operates in locations that are reachable by probing. |
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Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 02:38:00 -
[21] - Quote
Yes, please don't compromise on these excellent new tools to the point of making them ineffectual. The CSMs mostly represent themselves and maintaining the status quo. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 17:08:00 -
[22] - Quote
CCP Fozzie wrote: Ships inside the area of a MSI's effect will have their own directional scanner and probe results disabled. We're adding a minimum distance of 75km from wormholes. We're reducing the sensor strength of the structure to 5 and increasing the signature radius to 500. Go ahead and apply as many projected ECCM to that as you want. We're increasing the build cost to ~15m isk. We're decreasing the structure's lifetime in space to 1 hour. Minimum distance to another MSI is now 100km. We're increasing the volume of the structure to 100m3.
I'll be updating the OP momentarily.
Way to go nerfing it into uselessness Fozzie. I thought I would be able to use these things to give myself an added layer of protection in wormholes and outside of high sec so maybe I could take a **** or answer the door without having to worry about hitting d-scan every single second, but I can see now that they are nerfed into uselessness due the outcry of the status quo and a small fraction of the playerbase. Sad to see CCP cave on the principles this thing was designed around. I guess ill be staying in high sec after all. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 17:20:00 -
[23] - Quote
CCP Fozzie wrote: these structures are intentionally provocative so even after this round of adjustments we expect them to be very disruptive to the status quo in a valuable and exciting way.
Then
CCP Fozzie wrote:
Ships inside the area of a MSI's effect will have their own directional scanner and probe results disabled.
We're increasing the build cost to ~15m isk. We're decreasing the structure's lifetime in space to 1 hour.
I'll be updating the OP momentarily.
So much for being provocative and being very disruptive to the status quo. You just gave them everything they wanted, scrapping much needed balance and denying players tools that might otherwise embolden them to take risks outside of high sec. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 17:39:00 -
[24] - Quote
MisterAl tt1 wrote:The proposed updates to the MSI don't deal with a problem of carebears farming a wormhole site and you don't even know it before you scan it down (versus 1 click on d-scan now). Once again - upon opening the hole you have very little time to catch the ratting fleet before it escapes. Usuallyyou are very pressed for time with last-minute preparation for your fleet. Price is not a problem, when a fleet at risk can cost more then 20bil.
Nor FW problems are covered.
Maybe deny anchoring those within 75km of any signature? So that they are used only in fleet fights and other more unpredictable situations.
Keep up with these idea, I'm sure fozzie will be accomodating if he gets enough input from this vocal minority so that the MSI can be nerfed into total uselessness. So much for upsetting the status quo. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 17:55:00 -
[25] - Quote
Considering you can scan down and warp to the MSI faster than you could any other PVE ship. What PVEr is ever going to use this at the cost of 15 mil an hour.
Another great idea utterly ruined by a vocal minority. So much for giving players the tools they need to embolden them to move out of high sec.
success? |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 18:01:00 -
[26] - Quote
Petrus Blackshell wrote:Kagura Nikon wrote:I can see now that they are nerfed into uselessness due the outcry of the status quo and a small fraction of the playerbase. Seemed to me that the "small" fraction was a significant fraction of this thread. Or are you just calling yourself fat? Even if I did not like to hunt carebears I would still have pushed for the tweak Fozzie made to the MSI, because in a PvP situation, there was simply not enough cost for the huge advantage that blinding your opponent's d-scan gives you.
Yea because hitting the d-scan button and knowing everything you are up against, isn't a huge advantage. scroll back and you'll see its just you and 5 of the same people spamming the thread over and over with one-sided opinions. Most people said they liked the original idea of the MSI.
Erasmus Phoenix wrote:
+1. When the only vocal and serious support to a change is a noob corp account with zero other activity on the forums, no employment history, and a total of 17 days in the game, you know that there's something wrong with the idea.
Didn't you say something earlier about not being so ridiculous so people would take you guys seriously? I can't believe CCP actually listened to these bad ideas considering all the non-nonsensical things you say. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 18:23:00 -
[27] - Quote
Liang Nuren wrote:
I'm glad to see that there's some scaling back here, but the team based nature of Eve means that disabling the D-Scan of people inside the DSI is basically a token nerf. I believe that this kind of module fundamentally provides too much advantage to the people who "defending" and already on grid. I think that this kind of mobile module is too powerful and even in its nerfed state will be game breaking in wormhole space.
Whats wrong with having a defenders advantage against aggressors who would otherwise have full intel and take no risks?
BTW, The increased cost, shortened duration and inability to tell what is going on outside the MSI kills this thing for solo PVErs who may have otherwise been emboldened to take some risks outside high sec. So I agree that it is a poorly thought out nerf, very likely pushed through by the CSMs who mostly represent themselves.
Right now aggressors have all the advantage with their ability to D scan and know exactly what is going on and therefore take little risks. The cheaper the MSI, the more plentiful, more risk there is going to be for aggressors. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 18:38:00 -
[28] - Quote
G'host Warrot wrote:Well this D-Scan thing is now dead for me. Thought about it for Solomining in Low-Sec.
To much cost, to low durationtime.
Well then, go ahead.
Me too man. I'm actually really sad . As a solo player who doesn't have time for a large corp, I was going to get a heck of a lot of use for this mining outside high sec, and especially in wormholes. Currently, the rewards of mining outside high sec are nowhere worth the risk and costs and repetitive stress syndrome from having to mash d-scan every second as your only defense.
We could have had a defensive tool that provided more opportunities for you solo pirates, but the status quo, "aggressor advantage", couldn't let that happen. Way to go  |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 18:51:00 -
[29] - Quote
Liang Nuren wrote: unlike K-Space there's no way to know how many people are hidden, what they're flying, or who they are. And there's no way to know without warping to the structure itself and directly into the drag bubble set up by their HIC.
.
So what you are saying is, there is no way of knowing and playing it safe unless you scout it out first with an expendable scout?
So it works exactly how bubbles work on gates.
What is the problem again? |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 19:17:00 -
[30] - Quote
Zircon Dasher wrote:Argument against MSI: If we send a scout, it might tip our hand and let a bear escape. If we warp en mass, we might get slaughtered because it could be a trap set up by non-bears. SOoooo...Risk averse bears are going to be too safe because risk averse PVPers won't commit without knowing exactly who/what/how many are hiding beneath the MSI skirt. 
You can't have your cake and eat it too, if YOU are going to play it SAFE, by sending an expendible scout. You also give opportunities for your prey. If you want to get the jump on them, you might actually have to take a real risk for a reward for once. See how that works?
What you are saying is you want to take no risks and get kills. This seems to be the status quo mentality of EVE. That lamps are presented up for slaughter at the mere press of a button (d-scan).
I guess the "good" news for you pirates is that you should never expect to encounter a solo PVErs in one of these things are they are far too costly for their duration in addition to disabling all Intel. Therefore, these nerfs defeat the purpose of the MSI since the most rational thing to do for aggressors would be to ALWAYS send an expendable scout since multiple hostiles are to be expected.
Shitting in your own nest is the way of EVE, apparently. |
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Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 19:23:00 -
[31] - Quote
Erasmus Phoenix wrote:Priestess Lin wrote:Zircon Dasher wrote:Argument against MSI: If we send a scout, it might tip our hand and let a bear escape. If we warp en mass, we might get slaughtered because it could be a trap set up by non-bears. SOoooo...Risk averse bears are going to be too safe because risk averse PVPers won't commit without knowing exactly who/what/how many are hiding beneath the MSI skirt.  You can't have your cake and eat it too, if YOU are going to play it SAFE, by sending an expendible scout. You also give opportunities for your prey. If you want to get the jump on them, you might actually have to take a real risk for a reward for once. See how that works? What you are saying is you want to take no risks and get kills. This seems to be the status quo mentality of EVE. That lamps are presented up for slaughter at the mere press of a button (d-scan). I guess the "good" news for you pirates is that you should never expect to encounter a solo PVErs in one of these things are they are far too costly for their duration in addition to disabling all Intel. Shitting in your own nest is the way of EVE, apparently. I absolutely love it when I can easily slaughter light fitting after light fitting. Oh a more serious note, do you really, really not see that it is far easier for a PvE solo ship to GTFO when a pirate comes into system than it is for said pirate to catch that player? The PvEr has local on their side. they know the instant there is anyone else there. More than that, they have d-scan too, and rather than having to fiddle around working out exactly where their hunter is coming from, they just have to know that they're there and they can hit warp. If you catch someone ratting, they are either stupid or AFK. It's that simple.
We aren't just talking about local, ratting, and the scenario where the player knows every entity on local. Try again.
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Priestess Lin
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.01.09 19:37:00 -
[32] - Quote
Erasmus Phoenix wrote:If you're doing any kind of PvE activity in a wormhole where you aren't constantly watching for signatures and don't have all the known entrances closed then you are AFK or stupid.
If you're ratting or mining or whatever with neuts or reds already in local, then you should be prepared for that fact. you still have d-scan. you only need to know they're there, they need to know where you are.
Try again.
yea and if you should happen to, god forbid, have to take a **** or answer the door, that moment of not spamming D-scan is enough to cost you your ship. God forbid PVErs should have any defensive tools that actually make it difficult for a pirate where they should have to take risks. Don't pretend scanning someone and warping to them is in any way hard to do. It is far more of a pain in the ass to spam that D-scan every second with vigilance than anything a pirate is required to do.
We get it, you want solo PVErs to stay in high sec. Your wish has been granted via nerfs to the MSI. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 19:46:00 -
[33] - Quote
CCP Fozzie wrote: Mobile Scan Inhibitor
Ships inside the area of a MSI's effect will have their own directional scanner and probe results disabled. We're adding a minimum distance of 75km from wormholes. We're reducing the sensor strength of the structure to 5 and increasing the signature radius to 500. Go ahead and apply as many projected ECCM to that as you want. We're increasing the build cost to ~15m isk. We're decreasing the structure's lifetime in space to 1 hour. Minimum distance to another MSI is now 100km. We're increasing the volume of the structure to 100m3.
Fozzie, please don't compromise your vision and greater understanding of EVEs players based on the opinions of a few biased individuals.
The increased cost does not factor well into the reward for solo PVErs who want a reason to take risks in low, null and wormhole space. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 19:54:00 -
[34] - Quote
Erasmus Phoenix wrote:It takes skill to learn to probe someone down quickly, and even more skill to d-scan.
kind of like how it takes skill to make a ham sandwich. 
remember what you said about wanting to be taken seriously?
btw, aggressors are able to warp to the MSI via probing faster than they would be able to warp to any PVE ships. Smart pirates would have made a killing from the players who may have had a false sense of safety with the MSI. Unfortunately, it doesn't look like any solo PVErs will be using it due to cost and extreme vulnerabilities it creates.
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Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 20:05:00 -
[35] - Quote
Theon Severasse wrote:
If someone has to go take a **** or answer the door then they can just dock up, or warp to their POS. I mean they live in that system right? They already have a tool to protect themselves, you don't need any more.
So you have to live in the system and know everyone in local to PVE, I see.
Hey if thats what you want. Your wish has been granted. No solo PVErs will ever be using this thing. BTW, I fixed your statement. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 20:19:00 -
[36] - Quote
Erasmus Phoenix wrote:Gives away the fact that you have seen them. Whether or not there turns out to be a bubble there.
EDIT: I'm not trying to suggest that's necessarily a bad gameplay mechanic, it's just that it forces the scouting to be done in one of two ships, and only one SP intensive ship if you want to be unseen. This is not exactly in the spirit of most parts of Eve.
yea, you might actually have to take a risk for a greater chance at a reward. I can see why you are crying about this so much. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 20:32:00 -
[37] - Quote
Zircon Dasher wrote: Anyway- I am actually sympathetic to the issues the devices pose to solo/tiny gangs. Strangely enough, both units would have been more useful to this demographic prior to the changes. The changes (imo) are pretty much the inverse of what is needed for the solo/tiny gang. vOv
Just want to bold that part to make sure we are clear that CCP had a great idea and then some vocal ignorant players decided to **** on themselves in asking for these nerfs that will cause them never to be used in solo play.
Visions compromised. |

Priestess Lin
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.01.09 20:43:00 -
[38] - Quote
Zircon Dasher wrote:Priestess Lin wrote: You can't have your cake and eat it too, if YOU are going to play it SAFE, by sending an expendible scout. You also give opportunities for your prey. If you want to get the jump on them, you might actually have to take a real risk for a reward for once. See how that works?
What you are saying is you want to take no risks and get kills. This seems to be the status quo mentality of EVE. That lamps are presented up for slaughter at the mere press of a button (d-scan).
I guess the "good" news for you pirates is that you should never expect to encounter a solo PVErs in one of these things are they are far too costly for their duration in addition to disabling all Intel. Therefore, these nerfs defeat the purpose of the MSI since the most rational thing to do for aggressors would be to ALWAYS send an expendable scout since multiple hostiles are to be expected.
Shitting in your own nest is the way of EVE, apparently.

sorry, I actually misread what you wrote. |

Priestess Lin
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.01.09 21:52:00 -
[39] - Quote
Petrus Blackshell wrote: Both modules would have been more useful to solo/small gangs before the changes becuase they were more useful to everyone before the changes. The changes happened because they were too useful, to the point of being mandatory/ubiquitous, which is a sign of something being OP.
well then, have fun looking for hours for prey. Imagine the kills you guys would have gotten if you hadn't cried about it so hard.
BTW, just because something is useful and changes the game in a dynamic way doesn't mean it is OP. |

Priestess Lin
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.01.09 22:03:00 -
[40] - Quote
Petrus Blackshell wrote: I am imagining them, but I am also imagining the frustration and losses when other people use the same stuff against me, and the latter is a more powerfully frightening vision than the former is warm and fuzzy.
.
That is how EVE really is for pirates, isn't it? Not quite so harsh and dangerous for all. Still a greifers paradise. Though it almost wasn't
See you in high-sec |
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Priestess Lin
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.01.09 22:31:00 -
[41] - Quote
Petrus Blackshell wrote: Something that adds that "risk" you keep talking about
\
The MSI in its original form, with the prospect that solo PVErs might be using these, pirates might have taken a risk for a reward instead of sending a scout in first. Now, with these new proposed changes to the MSI, when you see these things, its always going to be more reasonable to scout first with an expendable pilot.
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Priestess Lin
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.01.09 22:39:00 -
[42] - Quote
Kagura Nikon wrote: The chanceof beign a trap is still EXACLTY the same
No, it clearly isn't. Because no solo PVErs are ever going to use the MSI its its current iteration. Thus, increasing the likelyhood that it will be a trap.
I know EVE pirates are not known for their great intelligence, but wtf?  |

Priestess Lin
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.01.09 23:12:00 -
[43] - Quote
Petrus Blackshell wrote:Priestess Lin wrote:Kagura Nikon wrote: The chanceof beign a trap is still EXACLTY the same No, it clearly isn't. Because no solo PVErs are ever going to use the MSI its its current iteration. Thus, increasing the likelyhood that it will be a trap. I know being an EVE pirate doesn't require much intelligence, but wtf?  Ohhh!! You're saying that because the MSI cuts off d-scan, no PvEers will use it, since they need d-scan to get ready to run from a gank! I strongly doubt that. In fact, I'd bet good ISK against it. Exactly your train of thought is why PvEers in more agile ships would use the MSI, so they look like a trap and make pirates be more cautious and even possibly leave them alone.
Not just that, I realize you can have a cloaky alt outside the MSI, which technically isn't solo and would also cut into potential profits, but the MSI is now 15m isk and only lasts an hour in addition to that. I can't see Solo PVErs ever using it as the reward for the risks is not worth it when you factor in this cost. People will just stay in high sec rather than having to worry about mashing d-scan every second for a little more isk/hr.
I would also argue that the MSI would enable PVErs to not be forced to mash D-scan constantly and therefore increase the likelyhood that a skilled pirate could enter the system and quickly scan down the MSI, being faster to warp to than if you were scanning a ship itself, and catch their prey in a moment where they forgot to hit D-scan.
When you know you have to hit d-scan constantly when you do it constantly, but if you have to do something intermittently, you are more likely to miss your timing. |

Priestess Lin
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.01.10 03:18:00 -
[44] - Quote
Dorian Wylde wrote:Really don't understand the point of the Scan Inhibitor. Way too easy to scan down, doesn't last nearly long enough, and makes people inside blind? Why would anyone ever use this?
It used to be a cool idea until the status quo people got ahold of it and ruined what could have been a great defensive tool for the vast majority of EVE players that would have otherwise emboldened them to take risks outside of high sec.
CCP Fozzie wrote:.these structures are intentionally provocative so even after this round of adjustments we expect them to be very disruptive to the status quo in a valuable and exciting way.
So much for that. They seem perfectly happy with it now that it is near useless. |

Priestess Lin
Center for Advanced Studies Gallente Federation
76
|
Posted - 2014.01.21 16:28:00 -
[45] - Quote
Medalyn Isis wrote:Sura Sadiva wrote:Aside any theorycraft we know MSI will be used only to conceal PVE activities and blobbing gatecamps. And in general adding time sinks and deadlocks to the gameplay I don't see the use in concealing PVE activities. If someone see's the unit then they can simply use it as warpin straight to location of the PVE ships and gank them even more easily. Yes it could be a trap, but I don't think anyone would take that risk of practically anyone warping in on them with an expensive PVE ship. For it to be useful it need to not show up on dscan, perhaps only by probing can it be found.
Before the status quo-maintaining CSMs got ahold it the MSI, they used to be affordable and last 2 hours, and you used to be able to scan outside of them. They would have been useful to the vast majority of players and caused many pirate tears. In their current iteration they are too expensive and too niche to find any practical use. They could have been the best thing to happen to EVE in a long time. So much for upsetting that status quo and giving people some defensive tools that would embolden them to take risks outside high sec. The status quo seems to be happy with the MSI it now that it is near useless.
Success?
I was really looking forward to using this module as a casual solo PVE player that doesn't have time for a corp. Thanks for nothing.
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